Resident evil 3 review4/8/2023 ![]() Traumatised by the events she witnessed surviving the zombie-infested corridors of the Spencer Mansion, Jill is currently living out her days in her apartment in Racoon City before, lo and behold, a zombie infestation breaks out and the heroine is launched back into action.Īlongside that, combat feels more refined and streamlined, with the addition of an unbreakable knife, weightier guns, and ways to dispatch enemies using the environment around you. In truth, what makes Resident Evil 3’s breakneck pace all the more frustrating is just how much the game has to offer.Īs most fans of the franchise will already know, Resident Evil 3 puts players back in the boots of Jill Valentine, one of the two protagonists from the first Resident Evil. That’s not to say what’s contained in this small package is entirely lacklustre. While Resident Evil 2 gradually unlocked one comprehensive hub that you could slowly and satisfyingly plunder through, Resident Evil 3 feels like a speeding train that puts you in interesting scenarios before instantly whisking you away to the next set-piece. ![]() You’ll visit a new area, meet a new character or encounter a new enemy type (just to be rid of it in half an hour), jumping between brilliant concepts without ever being allowed the time to see them stick. Going for an S Rank, which means finishing the game in under two hours and saving no more than five times while also layering on the challenges, creates a completely different experience compared to your first playthrough.Every level, encounter, cutscene and story arc feels unexplored in Resident Evil 3 because the game spends so little time on each. You can essentially set rules for yourself to diversify your replays. Lots of the challenges are essentially things like "kill so many zombies with a particular weapon," but some of them, like one that asks players to use one or fewer healing items throughout the whole game and another that says never open the Storage Box, proved to be interesting tests of restraint. While the shop rewards like cosmetics and an infinite rocket launcher make for entertaining replays, the journey to those prizes is better than the destination since some of the game's challenges force players to play with unique restrictions. One playthrough on Standard took about seven hours, but seeing how the time requirement for an A or S Rank is beating the game in under two hours, you'll probably be incentivized to give it another go with your newfound experience. Once you've beaten Resident Evil 3, a grading system, in-game challenges, different difficulties, and a unique shop through which players can purchase items and bonuses for their next playthrough adds to the game's replayability factor, though not as much as Resident Evil 2's dual storyline format did. ![]() It's more like playing through Resident Evil 5 and going from worrying about dying to finishing enemies with style, but the transition is gradual enough that it feels natural. Jump-scares and grotesque monsters you don't want anywhere near you like the Pale Heads still manage to keep players on edge, so the change in tone isn't nearly as pronounced as going from an older Resident Evil game to something like Resident Evil 6. Ammo and resources are plentiful on the game's Standard mode, and zombies appear in clusters more often than they do in unexpected places. As players become better equipped and more acquainted with Nemesis, there's a shift from survival-horror to horror-shooter. That same feeling doesn't hold up throughout the whole game, but it's more of a trade-off instead of thrusting players into a new genre mid-game. Threats of an ambush or a zombie playing dead in a doorway is hard to shake when you've only got a few resources to your name, and pretty much every thought you have is about better preparing yourself and second guessing whether that zombie over there is about to try and take a bite out of you. X from Resident Evil 2, any confidence players have coming into the game is immediately shaken. Rattled by an early run-in with Nemesis, the ever-present antagonist of the game who's essentially a much more aggressive version of Mr. Timidity permeates the start of Resident Evil 3 as chaos erupts in Raccoon City and players, controlling Jill Valentine, have to navigate their way through the streets and shops to complete the first few missions.
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